The Future of Sound Library Creation? A Dive into Procedural Audio

Close your eyes and imagine a world where sound can be created on the fly, customised to fit every user's unique experience. A world where sounds are not just pre-recorded samples but living organisms that evolve dynamically based on multiple variables. This is the future of sound library creation, and it goes by the name of procedural audio. In this blog post, we'll take a deep dive into what procedural audio is all about and how it's poised to revolutionise everything from video games to virtual reality experiences. Let's explore together!

Introduction to Procedural Audio

Procedural audio is a growing field within the game audio industry. It allows sound designers to create realistic, dynamic sounds that react to the game environment and player interactions. There are many benefits to using procedural audio, including increased flexibility and control over the soundscape, improved performance, and reduced file sizes.

With procedural audio, sounds are generated dynamically based on preset parameters. This means that the sound will change based on what is happening in the game. For example, if a player steps on a metal surface, the sound of their footsteps will be different than if they stepped on a stone surface. Or if a character is running through a forest, the sound of their footsteps will be different than if they were walking through a City. By using procedural audio, we can create truly unique and realistic sounding environments.

There are two main types of procedural audio: rule-based and data-driven. Rule-based procedural audio uses pre-defined rules to generate sounds. Data-driven procedural audio uses data from the game environment to generate sounds. Each has its own advantages and disadvantages which we will discuss in more detail below.

Rule-based procedural audio offers more control over the soundscape but can be more difficult to set up. Data-driven procedural audio is less flexible but can offer more realistic results. In general, rule-based systems are better suited for small scale projects while data-driven systems work better for large scale projects.

Benefits of Procedural Audio for Sound Library Creation

Procedural audio can help sound designers create more realistic and believable sounds for their libraries. By using synthesis and effects to generate new sounds, they can create a wider range of sonic possibilities that can be tailored to the specific needs of their project. Additionally, procedural audio can save time and money by eliminating the need to record or purchase new sounds. 

Procedural audio can also save space in sound libraries. By creating reusable, consistent sounds from various sources, producers have more room to store additional samples and reduce their need for costly storage systems. This allows them to create more complex soundscapes with fewer assets.

Finally, procedural audio makes it easier for composers to keep their sound libraries organised. By utilising preset sounds and parameters, composers can quickly craft the perfect sound for any given project. This helps speed up the creative process and ensures that all sounds are available in one clearly organised database.

How to Use Procedural Audio in Sound Library Creation

In order to take advantage of procedural audio in sound library creation, one must first understand what it is and how it works. Procedural audio is a form of synthesis that uses algorithms to generate sounds. This can be contrasted with traditional methods of sound generation, which typically involve recording or sampling real-world sounds.

There are many benefits to using procedural audio in sound library creation. For one, it can be used to generate a virtually limitless number of sounds, limited only by the creator's imagination. Additionally, procedural audio can be used to create sounds that would be difficult or impossible to achieve through traditional means. Finally, procedural audio can often lead to more realistic and believable results than those achieved through traditional methods.

That said, there are also some challenges associated with using procedural audio in sound library creation. First and foremost amongst these is the need for a strong understanding of both digital signal processing and algorithms. Without this knowledge, it will be very difficult to create anything other than basic noises with procedural audio. Additionally, creating believable and realistic results often requires a great deal of trial and error. As such, it is important to have patience and be prepared to iterate on your designs multiple times before finally settling on a result you are happy with.

Assuming you have the requisite knowledge and skillset, there are two main ways to go about using procedural audio in sound library creation: direct synthesis and granular synthesis. Direct synthesis involves generating sounds from scratch using algorithms. This approach tends  to be a lot more time consuming and complex than granular synthesis, but it allows for greater control over the generation of sounds.

Granular synthesis, on the other hand, involves manipulating pre-recorded audio until it takes on a new form. This approach tends to be faster and easier than direct synthesis, but is limited by the nature of the source material.

No matter which approach you decide to take, it is important to remember that procedural audio can be a powerful tool in sound library creation. With this in mind, take some time to experiment and hone your skillset before committing too heavily to any one method or technique. The rewards will certainly be worth it!

Examples of Successful Applications of Procedural Audio

Brian Eno - Credit rollingstone.com

1. Games: Procedural audio has been used in video games for years to create dynamic and realistic sound effects. For instance, the popular first-person shooter Halo uses procedural audio to create the sounds of explosions, gunfire, and other environmental effects.

2. Movies: Hollywood has also begun to adopt procedural audio in recent years. For example, the 2016 film The Jungle Book used procedural audio to create the sound of its many animal characters.

3. TV: Some television shows have also used procedural audio to great effect. The HBO series Game of Thrones makes extensive use of procedural audio to create the show's signature atmospheric soundscape.

4. Music: Finally, some musicians have begun experimenting with procedural audio to generate new and unique sounds for their music. For instance, electronic musician Brian Eno has used procedural audio in his work since the early 1990s.

Challenges of Implementing Procedural Audio into Sound Library Creation

Procedural audio has long been hailed as the future of sound design, but its adoption has been slow. The primary challenge has been the difficulty in creating high-quality content that can be used in a variety of contexts. This is due to the fact that procedural audio is generated algorithmically, rather than being recorded from real-world sources.

As a result, the quality of procedural audio can vary greatly depending on the software and settings used. This makes it difficult for sound designers to create reliable, high-quality content that can be used in a wide range of applications. Another challenge is the lack of tools for manipulating and processing procedural audio. While there are some excellent tools available for creating and manipulating recorded audio, there are few comparable tools for Procedural Audio.

This lack of tooling makes it difficult to create complex, layered soundscapes with Procedural Audio. Finally, the limited number of high-quality procedural audio engines currently available restricts what types of sounds can be generated. In order to overcome these challenges and realise the full potential of procedural audio, significant advances need to be made in both technology and tooling.

Alternatives to Procedural Audio

There are many different approaches to creating sound libraries, and each has its own set of benefits and drawbacks. In this section, we'll take a look at some of the most popular alternatives to procedural audio.

One popular alternative is to use pre-recorded sounds. This approach has the benefit of being able to create very realistic sounding libraries, as the sounds can be recorded in very high quality. However, it can be very time consuming and expensive to record all the necessary sounds, and it can be difficult to achieve a consistent sound across different library users.

Another popular approach is to use synthesisers. This has the benefit of being much quicker and easier to create sounds than recording them. However, it can be difficult to create realistic sounding sounds with synthesisers, and they often don't have the same range of sonic possibilities as recorded sounds.

A third approach is to use samples from other sources, such as films or video games. This has the benefit of providing a huge range of sonic possibilities, as well as being quick and easy to do. However, it can be difficult to control the quality of the samples, and they may not always fit together musically in an satisfying way.

Ultimately, there is no one 'right' way to create sound libraries. The best approach will vary depending on the specific needs of the project.

Final Thoughts

The introduction of procedural audio tools has opened up new possibilities for sound library creation. These tools offer users a variety of customisable options to create unique sounds, reducing the time and money spent on traditional sample-based solutions. As technology continues to progress, we can expect to see even more powerful procedural audio software (just like ‘Thol’) that will enable creators to easily build their own virtual sound libraries with ease. With the potential for greater creativity and flexibility, procedural audio is truly revolutionising how sound designers create content for interactive media.







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